I started 2013 off with a bang – with a reissued version of 2010’s Wordplay The Big Five (D101- 009). The new format, 6 inches by 9 inches (US Trade paperback?) which was so much better for indie-style RPGs, of which Wordplay was definitely one of. Improved layout and art within, and Jon Hodgson added a background to his cover, which I love to this day (and it’s down to be reused for a project that reuses the Infinite War setting early in 2023, which is due to be announced soon). Even though the book was ultimately retired a couple of years later, my copy is still something I fondly pull out of my archives and have a flip through.
“I want to be a Humakti.”
Is a common cry when I run games set in Glorantha. It’s the nice easy fighter archetype that in a fantasy setting where there’s still a good deal of violence (well, it is set in the Hero Wars, after all) is a powerful one in play. So issue five was dedicated to them, and like all issues of HiG, it came about due to what people submitted. Although I must admit there was a small amount of encouragement from myself, due to my fondness of Tales of the Reaching Moon issue 5 – The Humakti issue in the 90s which was my gateway into Gloranthan Fandom.
Issue five in September 2012 should have been where I ended Hearts run. Even then, my intuition was quite clear, “Five issues is enough”, it would tell me. Already it was delayed, constantly put aside for other D101 projects, and the early I had for the magazine had dried up. But I soldiered on and got it done, with my enthusiasm tanked up by the release of RuneQuest 6 (which eventually became Mythras, by the Design Mechanism) and the big Pavis HeroQuest tome by Moon Design. This ability to be bloody-minded and power on despite the joy of no longer being there got me to do another two issues (which come much later on in 2018!). It is also a useful skill sometimes. Developing it was the part of me moving from a rather haphazard hobbyist publisher to the more considered business-driven one I am today. So in that sense, HiG #5 was a turning point for me as a publisher even though I was so caught up in the flow of my work and life that I didn’t realise it at the time 🙂
This is weird because it’s currently in limbo, yet it is one of my best-received things.
It originally came out in 2013 as a stretch goal for the Crypts and Things 1st Edition Indie Go-Go crowdfunding campaign. Writing it was like pulling teeth because it was the first adventure module for C&T, and I wanted to get it perfect.
It was well received and received a positive review at the infamously hard-to-leasing Ten Foot Pole site.
Then it was pulled from publication since it was going to be reissued as part of the C&T Remastered Kickstarter in 2015. It’s now currently residing as part of the adventure compilation Under Dark Spires, which Kickstarter funded, due out this year.