Furnace 2013 a big box of FUN!

I’ve done 7 out of 8 Furnaces, missed one due to birth of Newtlet #2 did 1-3 as Games Tzar, and its all now so familiar its like a day or two before I turn up a big box of fun with the Furnace logo materialises in the air before me with a big red button on its side marked “Fun”. I press it then I’m pulled into a vortex of last minute printing off, gathering of books, dice and clothes and then off with my designated driver (the sublime Mr Guy Milner) from the wilds of Oldham via the beautiful bleak of the Pennines to the urban hillplex of Hillsborough in Sheffield where the venue The Garrison hotel sits proud on a hill.

Friday
Slot 0. A Game of BEEEEEERs!
Arrived in good time for once and after booking in at the Garrison it was time for an evening of chat after food. A feeeeeeew too many beers, but nothing the Gods of Gaming wouldn’t let me get away with (well until I got home and the adrenaline wore off ๐Ÿ˜‰ ).

Saturday
Mmmmn Breakfast was a bit slow arriving,ย  We sauntered down at 8:15 to find the breakfast room well packed, and the kitchen was struggling to fulfil orders.ย  Good chat with AndrewW and the GowBear as we waited.

Slot 1. The Company: Project Camphor
Fast furious and D100 ๐Ÿ™‚ย  This was everything I had hoped for. Kinda Call of Duty the RPG. A fast moving thriller, with twists, that thundered noisily (with stealthy bits) to a satisfying ending.
Big thanks to the players: Barry, Martin, Jemma, Michael, Andy and Tony

Then PIE TIME! courtesy of the annual pilgrimage to Morrisons across the parade ground.

Slot 2. Project Darklight: Take me to the Moon.
Project Darklight is my Wordplay powered Cyberpunk game. It works on three levels. First its a straight forward Punks in the Sprawl game (think Cyberpunk 2020). Then it opens up into a Punks in Space game as the players encounter some of the more out there aspects of the setting (23rd Century with officially no FTL or nano-ware, but it gradually opens up that the Corps are a bit more advanced technologically). Finally it all could go a bit over the top gonzo as the deeper secrets of the setting open up. Take me to the Moon is deliberately a Level 3 PD game, since I wanted to test if the game worked at this concept level, and the players really played along with it swimmingly (although there were some great moments of role-playing the utter shock and disbelief that the characters were feeling as they went ‘further down the rabbit hole’).ย  The ending caught me a bit on the hop. After an hour or so of relentless weirdness I felt a bit like the ending of 2001 where Dave touches the Monolith, but with the players indulgence I managed to pull it back. Thanks to Ravi, Andy, Richard, Keith, Jason and Garry for bringing it all to life so magnificently.

Slot 3. Warriors of the Dragon Empire
This is my ‘hack’ of my own game Monkey: The Journey to the West. When Baz announced that he was going to be running four slots of Dungeon Crawl Classics, I decided to drop my traditional OSR Saturday night game so not to clash. But part of me didn’t want to drop the Dungeon Bashing (I don’t crawl) action and I’ve wanted to use Monkey to power a more straight forward Wuxia Kung Fu heroes game for some time now. So why not combine the two? Hence this ‘hack’. As well as rules for mortal characters Warriors WDE has a more striaghtforward central card mechanic, which I’ll be writting up for Monkey and making avialble for free. Pig Faced demons and Serpent men were fought as the Underworld beneath the 23rd Emperor’s tomb was explored and Bad Monkey was stopped in his nefarious plot to steal forbidden lore.ย  Thanks to Barry, Tony, Martin, Jules, Steve(?) and Another who’s name I’ve forgotten (bad Newt!), for bringing the Kung Fu action and graciously allowing me to finish the game early as I was beginning to flag.

Sunday
Its official Furnaceers break the Garrison’s breakfast system! Spotted by Elaine on the wall by the kitchen: “Furnace Gamers will all come down all at once 35 at a time!” ๐Ÿ˜€ Lesson learnt from day before we got the 8 before the rush and delay.

Slot 4. Angry Ducks
I was showing the new lovely OpenQuest 2 full colour hardcover off, so it made sense to run a game of it. I wanted to inject a bit of fun since I know from experience its all getting a bit fuzzy by Sunday Morning. So into the culturally rich milieu of Duck Swamp, with its detailed culture, myths and religions, came the intelligent Ducks of the title (the player characters) pig faced orcs, lost human catapults and other fantastic elements inspired by my four year old son’s obsession with the tablet game Angry Birds. It worked swimmingly. It could have been so badly a crass comedy game (and it did have elements of that), but it also had the grit of old school RQ (streamlined by OQ’s modern approach to that hoary old ruleset) which got me buzzing ๐Ÿ™‚

Lunch = MOAR PIE! Thank choo Mr Morrison ๐Ÿ™‚

Slot 5 Slack time
After running 4 games back to back time for my traditional lazy Sunday afternoon. Chatted about the state of the industry with Jim from Patriot games, enlightening as usual ๐Ÿ˜‰

Then humped the remaining stock from the D101 Magic stall which popped up on my table between games. The stall had done very well, since I had brought a modest amount of everything (no more than 5 of each item was the rule). Sold about half which is a nice lump sum into the D101 bank account ๐Ÿ™‚

Had a fantastic time. Lovely to see all the familiar faces and get to meet some new people ๐Ÿ™‚

Big thanks as ever to the committee: Elaine, Graham and Dom.

Here’s to 2014! ๐Ÿ™‚

The excitement has returned!

Man I’m more excited about D101 than I have been for a long time.

You see in recent years D101 had become this big list of things to do, like a pile of High School homework, while work and family became more demanding. Things started to drag as a result, and the only thing driving me on was sheer tenacity on my part and an obligation to get out the books that other people had worked on or were looking forward to. I think if it had not been for that I would have probably put D101 on hiatus.

But now my home and work have settled down, mainly because I’m better at coping with it, and the big block in the release tube that is OpenQuest 2 is done dusted, shipping to backers as I type and about to go on general release ( either tomorrow or next week). I’ve also gathered Paul Mitchener’s Tomb of the Necromancers together with some sweet artworkย  which compliments Paul’s writing (which completely NAILS what I was trying to convey with C&T ๐Ÿ™‚ ).ย  The light at the end of the tunnel suddenly is shining very brightly in my face ๐Ÿ˜€

This weekend I’m off to my favourite (and UKRoleplayers.com‘s) rpg convention. The small but perfectly formed Furnace in Sheffield’s Garrison Hotel (an old Napoleonic era Barracks, just off its old parade ground which is now a supermarket ) where its all about the games. No Larps, no stoopid trade hall (although there is a couple of enthusiastic traders) just 60 games over in a relaxing atmosphere. BRING IT ON!

D101 turned 5 last July, the anniversary of our first release Hearts in Glorantha issue 1, so when I get back as well as the usual fun of writing/producing I will be kicking off birthday celebrations which will last to the end of the year.

That’s all for now!