During the 90s, in my formative years of running RuneQuest, one of my favourite fanzines, when I could get it was RuneQuest Adventures. Every issue took you on a guided tour of Glorantha, in the form of a series of linked adventures. Issue 3 for example The Block, was based around the Block in Prax and the adventure locations around it. As well as notes on the Stormbull cult, it had a fantastic adventure where the dungeon was the hollowed-out skeleton buried under a hill. So this was my primary inspiration for the Gloranthan Adventures fanzine, of which this is the first of two issues 1.
My records show this one too along with Hearts in Glorantha #4 (D101-010) was released in time for the bi-annual gathering of Glorantha fans at Continuum 2010.
First, for the record, of the covers Jon Hodgson has done for me over the years this is one of my favourites ever, depicting an Orlanthi Stormlord flying menacingly as farmsteads in the burn-in valley below. As well as being a cracking illustration it sets the scene for the content within its covers.
The four adventures in the book rise from my early days as a HeroQuest evangelist at my local conventions 2. I took the Sartar setting, that every Gloranthaphile has at least a passing familiarity with and is dead easy to explain to newcomers. Then I threw every chaos foe against a small “peace” clan, called the Silverwinds, who was woefully ill-prepared for such an assault on their way of life. Although there is a bit of clan politics in it, one of my aims was to provide a working example of a clan that the players could be members of, its fairly and squarely leveraging the HeroQuest system to provide an epic crusade against chaos. Think 13th Warrior mixed with Jason and the Argonauts and you’ve got the measure of it. 3
1. GA 2 Red Sun Rising appears four years later, and I’ve still got a cover and a good 30-40 pages for a series of Troll adventures, which is the unreleased GA 3.
2. When I was leading the Ring of HeroQuest Narrators which mutated into the semi-official Masters of Luck and Death and then imploded!
3. The set-up for the adventures, divorced from the Sartar Timeline, and general approach do a bit of roleplaying then fight a chaos thing, actually make it more like 13th Age Glorantha mini-campaign well before that book was put out.