The Great Escape

I keep on putting off my State of D101 Games 2020 address. The short version is, we are doing well. New stuff is getting out there via the Kickstarters, and we’ve got some great things in the pipeline.

But there’s the stuff that hasn’t got done. That has been hanging around my neck like a millstone preventing me, and in all honesty, going forward.

So I’m currently looking at all the outstanding work from various Kickstarters I’ve run over the years. Stretch goals that have got overlooked and periodically forgotten, as a one band I’ve tried to struggle on regardless.

So given the current Lockdown, I’m using this as a golden opportunity. To get my head down and get all these bits done and out there. I’m calling the whole project “The Great Escape”, and my aim is to have everything done and published and in backers hands by the time Lockdown is lifted here in the UK (which I reckon will be mid-June).

Last year I got To the Stars! the long-awaited River of the Heaven companion out by being bloody-minded about it. So I learnt what I needed to do to bring these long-overdue stretch goals back from the dead.  Which basically boils down to three steps.

  1. I’m injecting the fun back into a project that has become “that thing I have to do as work”, remembering the thrill and excitement that I felt when I first felt when I came up with the idea and explained it to backers.
  2. Working out a sensible, achievable plan, and getting my head down and doing it.
  3. Not feeling afraid to reach out to contributors and asking for help. But at the same time only working with people who will understand the need to get the work done and not put their own spin on it.

If you’ve backed something I’ve done with outstanding stretch goals, you should have received an update explaining what I’m doing and will continue to get updates until it’s done. If you haven’t for a particular project its because I’m still working out a plan to get things done and waiting on collaborators to get back to me 🙂


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Games Designer, Publisher, Web Developer, Dad.

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