Monkey! I’ve got to figure out a way of adapting/streamlining Monkey to run over hangouts. At the moment the card based mechanic really shines at the table, because you get to see the opposition’s cards laid on the table before you draw yours. This is especially relevant when you are facing down multiple extras (mooks) and their bad ass boss, and you have to decide which cards in your hands are getting played where. BUT once that crease is ironed out I reckon it should shine because its already fine tuned to be a quick action packed fun fest with most adventures lasting a single 3-4 hour game session. I reckon I should be able to pack lots into a 5-8 sessions campaign. I reckon the Ministry of Thunder, a
OpenQuest: Green Hell. I want a weekly/bi-weekly game of OpenQuest like some folk run D&D. Good old classic FRP, but finely tuned to cut out the time wasting. OQ already does it Face to Face (it was my go to when my kids were very small and I only had 3-4 hours dead to run game), no reason why it shouldn’t online. I want to immerse myself in the setting I’m putting together for the adventure book Green Hell, a big bad ass Fantasy Swamp. Aspirant pseudo-Medieval Knights and Wizards vs spiky plant based horrors sounds good to me 🙂
River of Heaven. I’ve run a couple of RoH games at conventions and always had a good time. Now I want to do a short campaign. Either a continuation of the Starshine adventure , which is basically “you are fugitives on the run with your own ship, GO!” or a short focused sand boxy campaign on ‘Red Mars’, with the the characters being on the wrong side of both the Imperial Chinese and the US Military who both have colony’s on the planet.
Crypts and Things: Underdark Spires. This is one of the adventures I’m spitting out as part of the C&T Kickstarter as an addon. I’ve played bits at conventions, and I could easily playtest the remaining bits as standalone, but I want to stress test it as a whole. I want to see characters ground into the dust, driven mad or warped by corruption. Or (more likely) see a clever bunch of players heroically overcome all the weird madness this mini-campaign chucks out at them.
Moving onto games that I don’t publish, to show I’ve got a bit fo depth to me 🙂
Tenra Bansho Zero – run once, played once at conventions. Would love to explore this gem some more. It hits my dials for batshit oriental Gonzo, plus the play framework of startup-scenes-intermission-more scenes + simple d6 system really hits my sweet spot for game design too.
Dungeon World: Megadungeon Ran this as my first series of Hangout games, and for a while, it was my go-to hangouts game. Then suddenly it stopped and I didn’t play via hangouts until my recent game of Beyond Dread Portals a game written by and run by(look out for this one when D101 publishes it later this year). I was running the mega-dungeon I wrote when I was 15-16 from memory and it was working out most excellent, providing great improvisational nuggets under DW where it never really holds water for as an overly complex logical AD&D adventure.
Feng Shui This is more of a wish list game, one I’d possibly like to play, but that lovely 2nd Edition sitting on the shelf gathering dust needs to get some use and be made part of my gaming landscape once more.
HeroQuest Glorantha I’ve been away too long. HQ is a great pick up and play game, quick flavoursome character generation, and is the ideal way of running zero to EPIC hero in about dozen of more adventures. I know HQ Glorantha is quite a niche game, but I may seriously look at this as being my first game to run via hangouts.