Cross posted over at the Collective Endeavour, a forum for UK small press RPGs.
Monkey: this is the game that will probably interest you lot the most. Its my slim & focused 70 page take on the Chinese Classic Journey to the West, better known as MONKEY! over here (thanks to the Japanese TV series that aired in the 80s). Players play errant immortals chucked out of Heaven and the adventures revolve around them trying to earn enough virtue to re-enter Paradise despite their weakness and failings. A simple card mechanic models the action, which is fast furious and comedic while ultimately enlightening. Literally 2 pages away from completion, then a bit of polish, editing, layout and out Feb/March (at the very latest).
The Savage North: Last year I released a game called OpenQuest. I took the bull by the horns and produced a totally Open Content game from the Mongoose RuneQuest OGL SRD, which reflects how I like to play D100 (BRP, RQ ) these days, i.e in a very streamlined storytelling manner. The Savage North is a collection of four scenarios set in a Conan like setting. Very trad dungeon bashing/wilderness trekking from the glory days of White Dwarf in the early 80s. A fun little project which I’ve got to work with my mate John Ossoway (author of Cthulhu Rising) who wrote the adventures (for a RQ3 Conan campaign originally), did the copious number of maps and all the art. I’ve been responsible for writing a setting, converting it to OpenQuest and generally gluing together what was initially just a quick fun write up for John’s home group.
Wordplay: The Big Five This is Graham Spearing’s D6 dice pool narrative game. Think HeroQuest and Burning Wheel in the front, with a few indie games and WEG’s Star Wars D6 in the back, all in a car crash. Put back together by a games designer with an eye for simplicity and common sense. When Graham initially started the game he put a call out for people to write mini-settings called Themes for inclusion in the book. Four authors, my self included, answered the call. Graham published a plain text version , which included his Epic Fantasy theme, last year. His plan was to do a fully illustrated version with the remaining four themes. Unfortunately he hasn’t got time to do this due to other commitments, so I’m picking up publishing this. As well as Graham’s theme it will have; The Cold Crusade by Mark Galeotti (De Vinci code meets Heroes), Flashpoint by me (think Traveller redone as a story telling game), Infinite War (gonzo time travelling game, part satire of current war on terror, influenced by Jerry Cornelius and Fritz Leiber’s The Big Time), Keep Portland Weird by Charles Green (Charles calls it Urban Fantasy, but I think its very much World of Darkness done right with a lovely bit of surreal social commentary running in the back ground). “But Newt I notice only three authors there in your list” you cry. That’s right, Dom Mooney was originally going to be submitting ‘Singularities’, an epic Hard Sci-fi theme in the tradition of Iain Banks, Alistair Reynolds and a host of other modern writers, but is now developing it as a standalone Wordplay game. Apart from quickly writing Flashpoint, which is the replacement for Singularities, this is very much a quick layout job. I’ve already got alot of free/lo cost art from my regular stable of artists 🙂 Release then April.
Dark Corners of the Empire: This is my own fantasy heartbreaker, written using Wordplay. Take the adventure and setting from OpenQuest and mash it up with the Wordplay system and see what comes out the other end.
Its really intended for people who want to try Wordplay out, but are put off by its ‘hey make everything up yourself’ approach or just want to play it in a familiar fantasy setting. Release?? This one is coming together very quickly, so could be March or Feb.
Hearts in Glorantha & Gloranthan Adventures: HiG was my starting point as a small press publisher almost two years ago. Its done me proud, providing me with a basic cash flow to pay for art for other projects. As a commited Gloranthaphile I’m still chugging away putting togehter the twice yearly HiG (issue 4 is being worked on now) and Gloranthan Adventures is an irregular spin off publication brought about by the realisation that I still have alot of my own material (which is mainly adventures) that is too big to fit in HiG.
This is the tip of the ice burg, since I’m a hyperactive sort whose creativity has been well and truly been liberated by self-publishing via lulu, but this is stuff I definitely know is going to get released in the next six months.l