After a enforced absence due to recovery from Furnace and a ton of work to do at my day job, its time to get back on the D101 publication machine and work towards getting things out. In a focused, razor-sharp, merciless sort of way.
So here’s a quick update on where I’m upto with various D101 projects.
SimpleQuest – This needs finishing off. Currently I’m mulling over the Magic chapters, since I recently realised this is what I love most about old RQ/BRP, not the combat or the skills system but the three basic magic systems (Battle, Divine and Sorcery). Problem with SQ magic as it stands is that it inherits a quite functional but bland list of spells. I intend to spice it up and fill out a few holes this weekend. Then its incorporate all the rules changes that came from feed back
After the weekend expect a new preview – the character sheet for the game and perhaps the spell lists.
Then some dedicated destructive playtesting with my home group in a short campaign I’m calling ‘Things to do when your Undead in Inzom’.
Hearts in Glorantha – contents in the can currently being proof read by the lovely and , John Ossoway has provided a lovely cover and its a creature feature with Harpies, Ducks, Dragonewts and Jack O’Bears oh my! Lots of nice b&w art by some new artists. So your’s truely here needs to sit down and put it all together over the coming month – for an early Dec release.
Monkey – rules now in external playtesting. I need to start my final research for the settings page. So this means imersing myself in the novel and other sources of Chinese Mythology.
Shattered Lands– Obviously SQ core comes first, but I need to work out what the book is going to contain. Serious hardcore writing after XMAS.
Life and Death – Done and dusted. Now need to go through it with a fine comb and nit pick. Then pass onto someone else to do the same.