Category Archives: Wordplay

The State of D101 Games Address 2016

Gather round Ladies, Gentlemen and Wild Things of all ages!

Here is my annual State of D101 Games at the beginning of 2016, address.

2015 in review

As far as putting out books 2015 was a good year for Releases 🙂

  1. Reunion (River of Heaven, Jan)
  2. Last Witness ( River of Heaven, March)
  3. OpenQuest Adventures (OpenQuest, May )
  4. Hearts in Glorantha Collected (Glorantha, HeroQuest, RQ, May)
  5. Gloranthan Adventures #2 Red Sun Rising (Glorantha,HeroQuest, May)
  6. Hunters of Alexandria (Fate/Fortune, November)
  7. The Company (re-release) (Powered by OpenQuest, December)

Convention wise as well as my local cons, Furnace (which celebrated it’s 10th Year) and Seven Hills, D101 did  UK Games Expo, which is the nearest thing we have to US Gen Con, which was a huge success for us. We came out with a profit and had a great time meeting new people, catching up with old friends and generally bringing D101 to a whole new audience. To top it all River of Heaven came third in the new RPG category of the UK Games Expo Awards, behind the mighty Mutant Year Zero & Mindjammer RPGs from Modiphius Entertainment.

D101 @UK Games Expo 2015, L-R Guy Milner , Me n Kevin Kthulhu, and Graham Spearing (Wordplay Games)
D101 @UK Games Expo 2015, L-R Guy Milner , Me n Kevin Kthulhu, and Graham Spearing (Wordplay Games). The humongous Travelling Man stall was to our left in the photo, hence the TM banner. Photo by Julian Hayley.

Kickstarters, we completed the River of Heaven Kickstarter by March with the release of the pdf of The Last Witness, and in March I launched our most successful crowdfunding project ever for Crypt and Things Remastered.

Things for 2016

Crypts and Things Remastered is going to be our big first release of 2016. Its written and illustrated, and the additional content (never mind the revision of the existing 1st edition) doubles the size of it. Currently I’m at the stage of getting the main rulebook extensively edited and proofed. Once that’s done I’ve got a stream of  adventure modules ( 2 reissues, 1 conversion and 3 New) to release over the coming year. Then we move on to doing supplements for the game and “Oh what sights I have to show you” 🙂

We’ve Companion books and further adventures planed for River of Heaven and OpenQuest (see my earlier post for details) .

Monkey the 2nd Incarnation is coming along nicely. Its in playtest and writing phase, and I hope to make some form of announcement on Monday February the 8th which the start of the Chinese Year of the Monkey about its immediate future 🙂

Monkey by Peter Frain
Monkey by Peter Frain

Despite its low key release Hunters of Alexandria really did well. This is Paul Mitchener’s Monster Hunting in Ancient Alexandria game, using his Fortune rules which is a version of Fate siting somewhere between Fate Accelerated and Fate Core with influences from Jadepunk, which are simple and written straight to the point (the core rules are only 10 pages of A4). So I’m currently planing more Fortune  books for 2016.

The return of Wordplay! First off Project Darklight is currently being tweaked to fit in with Graham Spearing’s new Wordplay 2.0 rules (which will be out shortly via his Wordplay Games ). Then I’ve also got a Wordplay version of The Empire of Gatan (the setting that’s included with OpenQuest Deluxe) and Infinite Loop (an expanded version of Infinite War, which was last seen in Worlds of Wordplay) in the works. Both these titles will have a striped down version of the rules, which I’m dubbing Wordplay lite, and be self contained and pick up and play like Hunters of Alexandria.

Glorantha is Go! Hearts in Glorantha #2 (aka vol2 #1) is being assembled as we speak, Gloranthan Adventures #3 Defenders of the Dark is coming along nicely and I’m even planing a Mega Adventure for Gloranthan Adventures #4.

State of D101 in 2015

Happy Year of the Goat!

I can’t believe its February already, things are moving on so fast. I’m using the fact that it’s the Chinese New Year to do the State of D101 Address today, for reasons that will become clear below.

But first a quick report on the year just gone.

2014 Overall

Last year overall was a year of sticking my head down and getting the last bits of OpenQuest 2 done and pushing River of Heaven out. It also was year of getting D101’s house in order, of pulling up bootstraps and of streamlining my working procedures so that I’m not up to silly o’clock doing layout and other D101 stuff.  I also went back in time and looked at what made D101 exciting and fun in the first couple of years and how the heck I had managed to pump out so much. I realised a lot of it was my attitude and so I had a ‘reset’ of my head to put me back in that zone of excitement again…..wheeeeeeeeeeeeeeeeeeeeeeeeeeeeee!

River of Heaven Kickstarter

This took up the majority of my time this year. It was more than worth it on both for personal satisfaction and for restoring faith and confidence in D101 as a fun business adventure. It set a nice achievable template for future Kickstarters, which I’ll be using for all D101’s big releases. Releasing the main rulebook just before Christmas was a satisfying way to end the year.

OpenQuest 2 Indiegogo campaign

Being overly generous it has gone on longer than anticipated, but once the additional stretch goals are done in early 2015 it represents a body of work that I’m very happy with. Two new books were released, Crucible of the Dragons, OpenQuest Basics and two old books were expanded and tidied up (Savage North and Life and Death). I’m currently working on the last two stretch goals OpenQuest Adventures and the Online SRD.

Coming in 2015

This year I seriously up the ante. 2015 should go down as our most Mega Gaming Fun year EVER!

Crypts and Things Remastered

MARCH 1st 2015 mark this date in your calendar. This is when I launch the Kickstarter to fund the remastered version of our popular Swords and Sorcery RPG, Crypts and Things. Remastered means that all the art is being replaced, the rules are being tided up and streamlined and if the campaign funds there will be extra content. More rules, monsters, spell and setting information.

Read the previews over at the Sorcerer under Mountain blog.

Empires of Ys

Dr Mitch’s (Crucible of Dragons, Drowned lands, Age of Arthur) take on OSR D&D from a multi-dimensional point of View.

More information on the game’s page.

Infinite War

An expanded version of the Sci-fi setting that first saw light of day in Worlds of Wordplay. This is a game of two rival conspiracies fighting each other, for the fate of the time stream itself. It is inspired by Fritz Liber’s Big Time and Moorcook’s Jerry Cornelius stories.

Lost Fools of Atlantis

April 1st mark this date in your diary. The Grand Ascended Masters demand it! On this day they will transmit information about the game that was previously sighted in the 2000s and is now finally making it’s descend through the ether into manifest reality. A rules lite humorous look at occult conspiracies vying for control of everyday reality.

Both Lost Fools of Atlantis and Infinite War are the first of a line of FATE-Lite game books, which will blend a quick and concise version of the FATE rules (codenamed FORTUNE and written by the esteemed Dr Mitch) with Setting and Adventure(s), in a 6” x 9” Black and White illustrated book, in MGF way 🙂  Dr Mitch’s Drownlands will also make it into this line eventually.

Hearts in Glorantha & Gloranthan Adventures

Hearts in Glorantha will be coming back in a new and improved format later this year and Gloranthan Adventures #2 is in its final stages of layout now (tentative release March/April latest). Life is returning to the lozenge after too many years away.

River of Heaven

Currently working on the next scenario release Last Witness and then onto the River of Heaven Companion, which will be a collection of scenarios, rules and setting material.

OpenQuest

I plan to support OQ with smaller module releases, but the next big thing for this year is the Return to the Savage North, a follow on from our popular Savage North Setting. This 90-120 page supplement will feature more fun adventures and a deeper look at the lands and the personalities from this D100 Swords and Sorcery setting.

Project Darklight

My rules-lite Cyberpunk game recently got to playtest stage, only to go straight back to development. Good news is that I’m already working on new system for the game, so it will be out later this year.

…and last but not least!

MONKEY! The 2nd Incarnation

I’ve started work on an expanded and revised version of our fun game of the Chinese Classic “Journey to the West”. Art duties are very capably being handled by Peter Frain. The game is in development this year, and if things go swiftly I intend to Kickstart it at the end of the year. If you are interested in helping out contact me at newt@d101games.com.

Convention attendance

As well as our local cons of 7 Hills (April 18 – 19 ) & Furnace (17-18 Oct Sheffield ), we’ll be pushing the boat out and attending UK Games Expo (Birmingham 29- 31 May) . Come drop by and see us in the Monarch Suite 🙂

What we won’t be doing in 2015

It’s better to aim high and miss, but sometimes reality sets in and you realise some projects have run their course or really shouldn’t proceed. Here’s a list of stuff I’ve previously announced but won’t be going forward with.

Ending in 2015

The Company, Worlds of WordPlay, and the Book of Glorious Joy (for Glorantha) have all run their course and are being retired at the end of this month. Last chance to buy over at DriveThruRpg.com.

Cthulhu Rising

Me and John came to the realisation that we have both moved on from the idea of doing Cthulhu Rising as a standalone game, since I first announced it. We’ve both got busy schedules and the required excitement to get Cthulhu Rising out the door just isn’t there.

Furnace 2013 a big box of FUN!

I’ve done 7 out of 8 Furnaces, missed one due to birth of Newtlet #2 did 1-3 as Games Tzar, and its all now so familiar its like a day or two before I turn up a big box of fun with the Furnace logo materialises in the air before me with a big red button on its side marked “Fun”. I press it then I’m pulled into a vortex of last minute printing off, gathering of books, dice and clothes and then off with my designated driver (the sublime Mr Guy Milner) from the wilds of Oldham via the beautiful bleak of the Pennines to the urban hillplex of Hillsborough in Sheffield where the venue The Garrison hotel sits proud on a hill.

Friday
Slot 0. A Game of BEEEEEERs!
Arrived in good time for once and after booking in at the Garrison it was time for an evening of chat after food. A feeeeeeew too many beers, but nothing the Gods of Gaming wouldn’t let me get away with (well until I got home and the adrenaline wore off 😉 ).

Saturday
Mmmmn Breakfast was a bit slow arriving,  We sauntered down at 8:15 to find the breakfast room well packed, and the kitchen was struggling to fulfil orders.  Good chat with AndrewW and the GowBear as we waited.

Slot 1. The Company: Project Camphor
Fast furious and D100 🙂  This was everything I had hoped for. Kinda Call of Duty the RPG. A fast moving thriller, with twists, that thundered noisily (with stealthy bits) to a satisfying ending.
Big thanks to the players: Barry, Martin, Jemma, Michael, Andy and Tony

Then PIE TIME! courtesy of the annual pilgrimage to Morrisons across the parade ground.

Slot 2. Project Darklight: Take me to the Moon.
Project Darklight is my Wordplay powered Cyberpunk game. It works on three levels. First its a straight forward Punks in the Sprawl game (think Cyberpunk 2020). Then it opens up into a Punks in Space game as the players encounter some of the more out there aspects of the setting (23rd Century with officially no FTL or nano-ware, but it gradually opens up that the Corps are a bit more advanced technologically). Finally it all could go a bit over the top gonzo as the deeper secrets of the setting open up. Take me to the Moon is deliberately a Level 3 PD game, since I wanted to test if the game worked at this concept level, and the players really played along with it swimmingly (although there were some great moments of role-playing the utter shock and disbelief that the characters were feeling as they went ‘further down the rabbit hole’).  The ending caught me a bit on the hop. After an hour or so of relentless weirdness I felt a bit like the ending of 2001 where Dave touches the Monolith, but with the players indulgence I managed to pull it back. Thanks to Ravi, Andy, Richard, Keith, Jason and Garry for bringing it all to life so magnificently.

Slot 3. Warriors of the Dragon Empire
This is my ‘hack’ of my own game Monkey: The Journey to the West. When Baz announced that he was going to be running four slots of Dungeon Crawl Classics, I decided to drop my traditional OSR Saturday night game so not to clash. But part of me didn’t want to drop the Dungeon Bashing (I don’t crawl) action and I’ve wanted to use Monkey to power a more straight forward Wuxia Kung Fu heroes game for some time now. So why not combine the two? Hence this ‘hack’. As well as rules for mortal characters Warriors WDE has a more striaghtforward central card mechanic, which I’ll be writting up for Monkey and making avialble for free. Pig Faced demons and Serpent men were fought as the Underworld beneath the 23rd Emperor’s tomb was explored and Bad Monkey was stopped in his nefarious plot to steal forbidden lore.  Thanks to Barry, Tony, Martin, Jules, Steve(?) and Another who’s name I’ve forgotten (bad Newt!), for bringing the Kung Fu action and graciously allowing me to finish the game early as I was beginning to flag.

Sunday
Its official Furnaceers break the Garrison’s breakfast system! Spotted by Elaine on the wall by the kitchen: “Furnace Gamers will all come down all at once 35 at a time!” 😀 Lesson learnt from day before we got the 8 before the rush and delay.

Slot 4. Angry Ducks
I was showing the new lovely OpenQuest 2 full colour hardcover off, so it made sense to run a game of it. I wanted to inject a bit of fun since I know from experience its all getting a bit fuzzy by Sunday Morning. So into the culturally rich milieu of Duck Swamp, with its detailed culture, myths and religions, came the intelligent Ducks of the title (the player characters) pig faced orcs, lost human catapults and other fantastic elements inspired by my four year old son’s obsession with the tablet game Angry Birds. It worked swimmingly. It could have been so badly a crass comedy game (and it did have elements of that), but it also had the grit of old school RQ (streamlined by OQ’s modern approach to that hoary old ruleset) which got me buzzing 🙂

Lunch = MOAR PIE! Thank choo Mr Morrison 🙂

Slot 5 Slack time
After running 4 games back to back time for my traditional lazy Sunday afternoon. Chatted about the state of the industry with Jim from Patriot games, enlightening as usual 😉

Then humped the remaining stock from the D101 Magic stall which popped up on my table between games. The stall had done very well, since I had brought a modest amount of everything (no more than 5 of each item was the rule). Sold about half which is a nice lump sum into the D101 bank account 🙂

Had a fantastic time. Lovely to see all the familiar faces and get to meet some new people 🙂

Big thanks as ever to the committee: Elaine, Graham and Dom.

Here’s to 2014! 🙂

Not doing a Kickstarter for Worlds of Wordplay

Finally after a disrupted month of family stuff and illnesses, got the final print draft of Worlds of Wordplay off to Lulu for a FINAL print proof. So fingers crossed, later this week/early next for release 🙂 Decided against doing a Kickstarter for this and the rest of upcoming D101 Wordplay releases, an option I had been mulling over.

Briefly if I had done it it would have been Worlds of Wordplay immediately after the KS had ended, followed by the next 3 D101 Wordplay releases as they came out. So that’s Wordplay Fantasy (Dark Corners of the Empire), Wordplay Cyberpunk (Project Darklight) and Wordplay Lovecraft (R’yleh Rises/Book of Madness and Mystery) as full books, with stretch goals being extra content in the form of GMs advice and adventures. The whole campaign would have been billed as the “D101 Wordplay subscription”.

Reasons for not doing it?

  1. I want the game out, not delayed for another 3 months.
  2. I’ve just done and OQ2 Indiegogo campaign and I’m quite burnt out by the process. I also sense a certain fatigue amongst you good folks out there in RPGland.
  3. I want the book/game to grow organically. Go on Wordplay folks pick the book up and preach it to the masses 😉
  4. By not promising content that hasn’t yet been written, I free myself from the stress of deadlines/expectations and can have fun writing it. Which will lead to better books 🙂

Yeah there are also counter points to the above, but on the whole I feel happier releasing Wordplay in a straight forward way via POD when its done 🙂

Coming soon….

Been a week of work and family stuff, but as usual D101 ticks over in the background. Some amazing developments on the OQ2 front, new stuff for C&T in the pipeline and some robust support for Monkey on the way. Not to mention an incoming Worlds of Wordplay, with a new announcement on supporting material…..all for next week 😉 Have a good weekend amigos!

This post is brought to by the letter W

Before I sit down and get my mojo together to finish off the Book of Glorious Joy (which has its final corrections and an index to throw together -SQEEE! 😀 ), its time to quickly reflect on where I’m at with my publishing endevears.

Wordplay. If you pay attendtion to my main news feed/twitter/farcebook page for d101 you would have seen that yesterday after a quick chat with the games’ author Graham Spearing i decided to call it a day on publishing Wordplay.I confessed to him that Wordplay is probably my least priority of all the games I publish and then showed him the great pile of stuff I’ve got planned. He then stepped in as an outside evaluator and pointed out that I should stop doing Wordplay now completely. This means stopping publishing even the stuff I’ve put out. I agreed with him. I’ve had my fun with Wordplay, but my heart has not really been in it since Christmas. In retrospect I should have just printed Wordplay the Big Five as a one off and left it at that. Stopping completely frees up allot of energy, not to mention art assets (WPB5 had a lot of cracking art which I can now build other supplements/games around), but at the moment I feel kinda like I’ve just split up with a major Girlfriend. But its the right decision. I’ve already started looking at what I had planned for Wordplay, Project Darklight (or CyberPlay as Graham was calling it) immediately comes to mind, and working out the best things to do with it.

Worry. I’ve been quietly stressed about D101 for the last couple of months. I’ve got two very large books in production that vampire like are sucking my creative mojo out.  The thing is that its been a fun ride doing both The Company & The Book of Glorious Joy. However I’m at the end of both books, and the end of my tether. While I’ve been finishing off these books, there was also the fun and games over whether OpenQuest is still legal, with Mongoose loosing the RuneQuest license. In the end Jeff Richard who sorts out the legal side of RuneQuest on behalf of its owner Greg Stafford told me that Greg said OpenQuest is ok with him 🙂

Wombat. Its been a while since I did a public update about Wombat. I’ve hammered out two alpha versions already and I’m planning a third and final before I go public with it, and plan to do a final alpha before moving quickly onto a Beta. I reckon I’m still on track to the Free version for Furnace (where it will be distributed as a free leaflet) and the extended version “The Little Book of Big Adventure” by early Dec. Once it goes beta I’ll start making more noises about it.  Wombat for me kinda takes over from where Wordplay leaves off (which is why Wordplay should leave my hands and go back to Graham). Its a big little thing for me and D101.

Win. HeroQuest is win, Empires Rising is win, OpenQuest wave 2 games , River of Heaven & The Company, Crypts and Things is the win, Wombat is win and Monkey is win (you’ll see how much Monkey is win soon 😉 ).  So its not all doom and gloom 😉

The blinding light at the end of the tunnel

Upcoming releases….

After not releasing any thing since Hearts in Glorantha #3 back in Sept 09, suddenly there’s a whole slew of stuff erupting from the Volcano of Love that is the D101 production que.

Monkey (D101-008) Man oh man I’m excited beyond belief. Its in editorial now with the esteemed Mark Galeotti (author of Mythic Russia and ex-HeroQuest line editor, and real life academic journal editor) and going straight into layout once I get it. Master pages are made up, cover is made and I’ve got all my art ready to go once the little monkey boy comes home. Looking at mid-March early April at the latest.

Savage North (D101-07) Same deal here, last of the proofing being done and straight into layout once I get it. Mid March

Wordplay The Big Five (D101-08) A bit of writing to be done on my part, which could hold things up a tiny bit, but otherwise over half the book (Core +2 out of five themes) already laid out. Aiming for a Con-Quest (see below release) but won’t be surprised if it slips slightly. Its a big book at 250+ pages!

Con-Quest! (D101-09) A one day Derby convention (a games day?) at the Assembly room run by old friends of mine.  Headed up by Darran Sims, Mike Mason, Evil Gaz and Dave McAllistar, its one of the most professional teams out there. Which is just as well since I’m feeling very wobbly about shifting gears from Con GM to Con Trader. Yup that’s right we’ll be having a very reasonably priced stall, which will also feature the lovely Tim Gray and his Silver Branch Games (get yer Jaws of the Six Serpents in), which should be selling HiG, OpenQuest and subject to release coinciding Savage North, Monkey and Wordplay:Big 5. Plus we’ll be running games all day; Monkey, Wordplay:BigFive and of course Savage North! Thanks in advance to Tom Zundar, John Ossoway, Andrew Edwards and Paul Mitchener who are going to be running games. Its my first con in ages and its going to be awesome and the win for D101. Pop down and see us 🙂

Beyond Con-Quest!

Con-Quest is a big milestone for us, alot of stuff that has been lying dormant finally sees the light of day. Gloranthaphiles amongst you will have noticed that there’s a serious absence of Gloranthan releases amongst the treasure trove being unearthed at Con-Quest. This is deliberate. Monkey kept on getting pushed aside for HiG and Savage North was already way over due (it was meant to be an Autumn release). Wordplay:The Big Five just came up suddenly and needs to get out asap otherwise some excellent gaming material ( I’m talking about Mark Galeotti’s The Cold Crusade and Charles Green’s Keep Portland Weird themes here) wouldn’t have seen the light of day.  Focus on these books kinda sapped my time to work on Gloranthan stuff. However after Con-Quest is full steam ahead on various HQ releases, both Gloranthan and ‘Gateway’ (Moon Designs term for non-Gloranthan settings). I’ll expand on them later (esp HQ Gateway since I’ve been teasing the community with promises of various things) but for now I shall leave you will a bullet list of stuff you can expect May-July.

  • Gloranthan Adventures issue #1 New Beginnings (A set of four adventures set in Sartar, with Balkoth tribe background from Dr Moose)
  • Hearts In Glorantha issue #4 (Lunar feature, plus first of Trotskys Lords of the West articles)
  • Life and Death(OpenQuest adventure setting book by Newt Newport)
  • Empires Rising (OpenQuest adventure setting book by Nathan Baron)
  • The Monastery(HQ Gateway, Medieval mystery)
  • Lost fools of Atlantis (HQ Gateway, Black Comedy)

More info

Wordplay The Big Five http://d101games.com/wordplay

The Savage North http://d101games.com/the-savage-north/

Hearts in Glorantha issue 4 http://heartsinglorantha.d101games.com/2010/01/25/hig-4-is-go/

Monkey (a rather sparse page which will be updated with previews and images soon) http://d101games.com/monkey

Life and Death http://d101games.com/life-and-death

Empires Rising http://d101games.com/empires-rising

Silver Branch Games http://www.silverbranch.co.uk/

Con-Quest, Derby Assembly Rooms Saturday 10th April http://www.con-quest.co.uk

What is currently being worked on

Cross posted over at the Collective Endeavour, a forum for UK small press RPGs.

Monkey: this is the game that will probably interest you lot the most. Its my slim & focused 70 page take on the Chinese Classic Journey to the West, better known as MONKEY! over here (thanks to the Japanese TV series that aired in the 80s). Players play errant immortals chucked out of Heaven and the adventures revolve around them trying to earn enough virtue to re-enter Paradise despite their weakness and failings. A simple card mechanic models the action, which is fast furious and comedic while ultimately enlightening. Literally 2 pages away from completion, then a bit of polish, editing, layout and out Feb/March (at the very latest).

The Savage North: Last year I released a game called OpenQuest. I took the bull by the horns and produced a totally Open Content game from the Mongoose RuneQuest OGL SRD, which reflects how I like to play D100 (BRP, RQ ) these days, i.e in a very streamlined storytelling manner. The Savage North is a collection of four scenarios set in a Conan like setting. Very trad dungeon bashing/wilderness trekking from the glory days of White Dwarf in the early 80s. A fun little project which I’ve got to work with my mate John Ossoway (author of Cthulhu Rising) who wrote the adventures (for a RQ3 Conan campaign originally), did the copious number of maps and all the art. I’ve been responsible for writing a setting, converting it to OpenQuest and generally gluing together what was initially just a quick fun write up for John’s home group.

Wordplay: The Big Five This is Graham Spearing’s D6 dice pool narrative game. Think HeroQuest and Burning Wheel in the front, with a few indie games and WEG’s Star Wars D6 in the back, all in a car crash. Put back together by a games designer with an eye for simplicity and common sense. When Graham initially started the game he put a call out for people to write mini-settings called Themes for inclusion in the book. Four authors, my self included, answered the call. Graham published a plain text version , which included his Epic Fantasy theme, last year. His plan was to do a fully illustrated version with the remaining four themes. Unfortunately he hasn’t got time to do this due to other commitments, so I’m picking up publishing this. As well as Graham’s theme it will have; The Cold Crusade by Mark Galeotti (De Vinci code meets Heroes), Flashpoint by me (think Traveller redone as a story telling game), Infinite War (gonzo time travelling game, part satire of current war on terror, influenced by Jerry Cornelius and Fritz Leiber’s The Big Time), Keep Portland Weird by Charles Green (Charles calls it Urban Fantasy, but I think its very much World of Darkness done right with a lovely bit of surreal social commentary running in the back ground). “But Newt I notice only three authors there in your list” you cry. That’s right, Dom Mooney was originally going to be submitting ‘Singularities’, an epic Hard Sci-fi theme in the tradition of Iain Banks, Alistair Reynolds and a host of other modern writers, but is now developing it as a standalone Wordplay game. Apart from quickly writing Flashpoint, which is the replacement for Singularities, this is very much a quick layout job. I’ve already got alot of free/lo cost art from my regular stable of artists 🙂 Release then April.

Dark Corners of the Empire: This is my own fantasy heartbreaker, written using Wordplay. Take the adventure and setting from OpenQuest and mash it up with the Wordplay system and see what comes out the other end.
Its really intended for people who want to try Wordplay out, but are put off by its ‘hey make everything up yourself’ approach or just want to play it in a familiar fantasy setting. Release?? This one is coming together very quickly, so could be March or Feb.

Hearts in Glorantha & Gloranthan Adventures: HiG was my starting point as a small press publisher almost two years ago. Its done me proud, providing me with a basic cash flow to pay for art for other projects. As a commited Gloranthaphile I’m still chugging away putting togehter the twice yearly HiG (issue 4 is being worked on now) and Gloranthan Adventures is an irregular spin off publication brought about by the realisation that I still have alot of my own material (which is mainly adventures) that is too big to fit in HiG.

This is the tip of the ice burg, since I’m a hyperactive sort whose creativity has been well and truly been liberated by self-publishing via lulu, but this is stuff I definitely know is going to get released in the next six months.l