Category Archives: Crypts and Things

Emerging from the Black Hole

Been a good day, lots of things came together nicely.

Crypts and Things is in the final stages of print proof so should be out next week 🙂 Its been a long black hole the final stages of putting that one together, but I’m very happy with the book. It’s a big 248 page book with lovely art and a fantastic cover. A great team of people pulled together to get it done. But its been crunch time on it for what seems like for ever, but we are there now.

A spot of proof checking over lunch
A spot of proof checking over lunch

Next thing for C&T is scenario support. Its part of the Kickstarter but I’ve got a plan to land it all in the coming 3-4 months. David M. Wright who did the art for the main rule book and the same team who helped me proof C&T remastered are on fire to kick the adventures into shape. I’ve also plans for dedicated support for conventions/store demos via a program I’m calling the “Graveyard Shift”. Oh and watch out for a special Halloween release 🙂

Project Darklight, my rules light Cyberpunk/Ufology game is now out in both pdf and print, and I plan to get some support drummed up for it. Its had a very low-key release but plans are afoot to raise awareness for it 🙂

I’ve now got a webstore that you can buy stuff directly from me. It was greatly satisfying posting out the first batch of orders today. If you are in the UK post is free 🙂

We’re booked in for Dragonmeet in London in early December, so it will be nice to see folk at this one day trade show.

River of Heaven is getting an outing at the upcoming Furnace convention. I get to run a scenario called Starshine, which if all goes right will be the beginning of a short Living Campaign for River of Heaven.  Stay tuned for details on how that one pans out 🙂 Also its crunch time for River of Heaven Companion, along time promised.

Hearts in Glorantha 6 is on its way in. All the content is in, we have a cover. So its time for editorial, proofing and art. Hope to land both this and the River of Heaven Companion by Dragonmeet.

Oh and the ram has touched the wall on Monkey the 2nd Incarnation – first chapter of the new version has just been completed.   I’ll get it proofed and then post it as an early preview 🙂

So all is good. Glad that Crypts and Things Remastered is finally seeing the light of day, because it’s a great thing in itself and it frees me up to get on with a lot of fun releases 🙂

A moment of reflection

So after calming the fuck down after a triumphant 7 Hills convention this weekend just gone by having a good quiet one with the family, I find myself in the happy position that not one but two of my games are in final proof.

As a publisher I’m anticipating the joy that will come when both are released into the wild soon.  As a writer I’m feeling satisfied that I’ve finally managed to let go of the drafts and they have passed muster with my proof readers.

On reflection its all about sticking my head down and doing the hard work of getting the books out at the moment. Even though these days I make sure my hard work is as relaxed and fun as possible (I learnt that one producing OpenQuest 2 which literally turned me grey), employing Taoist strategies of Awesome & Win to pull rabbits out of hats. Its a nice position to be in.

Right sleep them back to work 🙂

The State of D101 Games Address 2016

Gather round Ladies, Gentlemen and Wild Things of all ages!

Here is my annual State of D101 Games at the beginning of 2016, address.

2015 in review

As far as putting out books 2015 was a good year for Releases 🙂

  1. Reunion (River of Heaven, Jan)
  2. Last Witness ( River of Heaven, March)
  3. OpenQuest Adventures (OpenQuest, May )
  4. Hearts in Glorantha Collected (Glorantha, HeroQuest, RQ, May)
  5. Gloranthan Adventures #2 Red Sun Rising (Glorantha,HeroQuest, May)
  6. Hunters of Alexandria (Fate/Fortune, November)
  7. The Company (re-release) (Powered by OpenQuest, December)

Convention wise as well as my local cons, Furnace (which celebrated it’s 10th Year) and Seven Hills, D101 did  UK Games Expo, which is the nearest thing we have to US Gen Con, which was a huge success for us. We came out with a profit and had a great time meeting new people, catching up with old friends and generally bringing D101 to a whole new audience. To top it all River of Heaven came third in the new RPG category of the UK Games Expo Awards, behind the mighty Mutant Year Zero & Mindjammer RPGs from Modiphius Entertainment.

D101 @UK Games Expo 2015, L-R Guy Milner , Me n Kevin Kthulhu, and Graham Spearing (Wordplay Games)
D101 @UK Games Expo 2015, L-R Guy Milner , Me n Kevin Kthulhu, and Graham Spearing (Wordplay Games). The humongous Travelling Man stall was to our left in the photo, hence the TM banner. Photo by Julian Hayley.

Kickstarters, we completed the River of Heaven Kickstarter by March with the release of the pdf of The Last Witness, and in March I launched our most successful crowdfunding project ever for Crypt and Things Remastered.

Things for 2016

Crypts and Things Remastered is going to be our big first release of 2016. Its written and illustrated, and the additional content (never mind the revision of the existing 1st edition) doubles the size of it. Currently I’m at the stage of getting the main rulebook extensively edited and proofed. Once that’s done I’ve got a stream of  adventure modules ( 2 reissues, 1 conversion and 3 New) to release over the coming year. Then we move on to doing supplements for the game and “Oh what sights I have to show you” 🙂

We’ve Companion books and further adventures planed for River of Heaven and OpenQuest (see my earlier post for details) .

Monkey the 2nd Incarnation is coming along nicely. Its in playtest and writing phase, and I hope to make some form of announcement on Monday February the 8th which the start of the Chinese Year of the Monkey about its immediate future 🙂

Monkey by Peter Frain
Monkey by Peter Frain

Despite its low key release Hunters of Alexandria really did well. This is Paul Mitchener’s Monster Hunting in Ancient Alexandria game, using his Fortune rules which is a version of Fate siting somewhere between Fate Accelerated and Fate Core with influences from Jadepunk, which are simple and written straight to the point (the core rules are only 10 pages of A4). So I’m currently planing more Fortune  books for 2016.

The return of Wordplay! First off Project Darklight is currently being tweaked to fit in with Graham Spearing’s new Wordplay 2.0 rules (which will be out shortly via his Wordplay Games ). Then I’ve also got a Wordplay version of The Empire of Gatan (the setting that’s included with OpenQuest Deluxe) and Infinite Loop (an expanded version of Infinite War, which was last seen in Worlds of Wordplay) in the works. Both these titles will have a striped down version of the rules, which I’m dubbing Wordplay lite, and be self contained and pick up and play like Hunters of Alexandria.

Glorantha is Go! Hearts in Glorantha #2 (aka vol2 #1) is being assembled as we speak, Gloranthan Adventures #3 Defenders of the Dark is coming along nicely and I’m even planing a Mega Adventure for Gloranthan Adventures #4.

Tis was the post before Christmas

I know that the readership of this blog is rather small, but this is primarily to get me up to date with what we’ve got on. You see I’ve got two weeks off the day job and there’s been a blur of activity in the off hours with various projects being worked on.

Crypts & Things – This is the biggy that has to be delivered next.  Good news is that all the art is in and we are doing a big edit of the text. When I say we…yes this means someone else as well as me 🙂 Next up is sorting out the adventures, working out what work needs to be done and some sort of realistic release schedule for the first half of 2016 after the main book comes out.  C&T is going to be one of our BIG things for 2016 so I’m preparing myself for that.

Project Darklight – After the wheels came off rather spectacularly at public playtest stage (Feb 2015), I revisited the project back in October and laid out an “Ashcan” version, a rough pre-production version in time for Furnace. I figured that I could at least present it in its Wordplay version at least once, before porting it over to Fate. Thing was that once it was laid out I could see it more clearly, warts n all, I realised that actually I’m rather fond of it and with a bit more tweaking it will be ready for a quick playtest and then release! So if you’ve been watching this one look out for the second call for playtesting in very early 2016 🙂

Monkey 2nd Incarnation. Slow and steady is the name of the game at the moment. I’ve a solid base with the 1st edition, and I’m making lots of tweaks and changes that need to be properly playtested with my home group. Also I plan to do a more comprehensive guide to the non-player characters that feature in the book, which will take time.  Fingers crossed though for a summer release 🙂

River of Heaven. Working on the River of Heaven Companion at the moment with John Ossoway and Paul Mitchener. Then a small break and reassess on what comes next. RoH was huge for us in 2015 and we’ve definitely got options for where we go with it next.

OpenQuest. Bit of a strange one. Recent developments with a revitalised and reinvigorated  Chaosium, who are focusing on RQ, means I’m tempted to say “my job here is done” as far as carrying the torch for Old School D100 revival and put the whole line into what I call POD Stasis, i.e. the books will still be available on Drivethrurpg.com/Lulu.com but nothing new will be worked on. But I had a bit of slack time during my day job’s lunch hour recently, and was able to quickly work on what I’m calling “OpenQuest 3 Hacked”. I took the whole OQ2 SRD document and blitzed through it making the changes that I wanted to the system, and bringing it much more closer to the vision I originally had for the game when it was called SimpleQuest. Briefly – Random Character generation as standard, cleaned up and simplified Combat, Variable Armour points (eg. Chainmail is 1d8 Armour Points), One Magic system with no variable magic ( Healing for example now heals 1d6 Hit Points per casting) and no magic points, using the Goons system for stating out quick npcs and monsters.  Whether I go anywhere with this is still at the planning stage and other things have priority.  Saying this OQ has been good for me over the last eight years and it would be sad to see it gradually disappear.  Fans of OQ2 don’t despair since I plan to keep it available via POD even if I go forward with OQ3.

Empires of Y – Dr Mitch’s epic tribute to 2nd Ed AD&D Multi-planar gaming, is currently in editorial with a batch of rewrites to do.

That’s it for now, I’ll be making a more formal State of D101 in 2016 post here come the New Year 🙂

State of D101 in 2015

Happy Year of the Goat!

I can’t believe its February already, things are moving on so fast. I’m using the fact that it’s the Chinese New Year to do the State of D101 Address today, for reasons that will become clear below.

But first a quick report on the year just gone.

2014 Overall

Last year overall was a year of sticking my head down and getting the last bits of OpenQuest 2 done and pushing River of Heaven out. It also was year of getting D101’s house in order, of pulling up bootstraps and of streamlining my working procedures so that I’m not up to silly o’clock doing layout and other D101 stuff.  I also went back in time and looked at what made D101 exciting and fun in the first couple of years and how the heck I had managed to pump out so much. I realised a lot of it was my attitude and so I had a ‘reset’ of my head to put me back in that zone of excitement again…..wheeeeeeeeeeeeeeeeeeeeeeeeeeeeee!

River of Heaven Kickstarter

This took up the majority of my time this year. It was more than worth it on both for personal satisfaction and for restoring faith and confidence in D101 as a fun business adventure. It set a nice achievable template for future Kickstarters, which I’ll be using for all D101’s big releases. Releasing the main rulebook just before Christmas was a satisfying way to end the year.

OpenQuest 2 Indiegogo campaign

Being overly generous it has gone on longer than anticipated, but once the additional stretch goals are done in early 2015 it represents a body of work that I’m very happy with. Two new books were released, Crucible of the Dragons, OpenQuest Basics and two old books were expanded and tidied up (Savage North and Life and Death). I’m currently working on the last two stretch goals OpenQuest Adventures and the Online SRD.

Coming in 2015

This year I seriously up the ante. 2015 should go down as our most Mega Gaming Fun year EVER!

Crypts and Things Remastered

MARCH 1st 2015 mark this date in your calendar. This is when I launch the Kickstarter to fund the remastered version of our popular Swords and Sorcery RPG, Crypts and Things. Remastered means that all the art is being replaced, the rules are being tided up and streamlined and if the campaign funds there will be extra content. More rules, monsters, spell and setting information.

Read the previews over at the Sorcerer under Mountain blog.

Empires of Ys

Dr Mitch’s (Crucible of Dragons, Drowned lands, Age of Arthur) take on OSR D&D from a multi-dimensional point of View.

More information on the game’s page.

Infinite War

An expanded version of the Sci-fi setting that first saw light of day in Worlds of Wordplay. This is a game of two rival conspiracies fighting each other, for the fate of the time stream itself. It is inspired by Fritz Liber’s Big Time and Moorcook’s Jerry Cornelius stories.

Lost Fools of Atlantis

April 1st mark this date in your diary. The Grand Ascended Masters demand it! On this day they will transmit information about the game that was previously sighted in the 2000s and is now finally making it’s descend through the ether into manifest reality. A rules lite humorous look at occult conspiracies vying for control of everyday reality.

Both Lost Fools of Atlantis and Infinite War are the first of a line of FATE-Lite game books, which will blend a quick and concise version of the FATE rules (codenamed FORTUNE and written by the esteemed Dr Mitch) with Setting and Adventure(s), in a 6” x 9” Black and White illustrated book, in MGF way 🙂  Dr Mitch’s Drownlands will also make it into this line eventually.

Hearts in Glorantha & Gloranthan Adventures

Hearts in Glorantha will be coming back in a new and improved format later this year and Gloranthan Adventures #2 is in its final stages of layout now (tentative release March/April latest). Life is returning to the lozenge after too many years away.

River of Heaven

Currently working on the next scenario release Last Witness and then onto the River of Heaven Companion, which will be a collection of scenarios, rules and setting material.

OpenQuest

I plan to support OQ with smaller module releases, but the next big thing for this year is the Return to the Savage North, a follow on from our popular Savage North Setting. This 90-120 page supplement will feature more fun adventures and a deeper look at the lands and the personalities from this D100 Swords and Sorcery setting.

Project Darklight

My rules-lite Cyberpunk game recently got to playtest stage, only to go straight back to development. Good news is that I’m already working on new system for the game, so it will be out later this year.

…and last but not least!

MONKEY! The 2nd Incarnation

I’ve started work on an expanded and revised version of our fun game of the Chinese Classic “Journey to the West”. Art duties are very capably being handled by Peter Frain. The game is in development this year, and if things go swiftly I intend to Kickstart it at the end of the year. If you are interested in helping out contact me at newt@d101games.com.

Convention attendance

As well as our local cons of 7 Hills (April 18 – 19 ) & Furnace (17-18 Oct Sheffield ), we’ll be pushing the boat out and attending UK Games Expo (Birmingham 29- 31 May) . Come drop by and see us in the Monarch Suite 🙂

What we won’t be doing in 2015

It’s better to aim high and miss, but sometimes reality sets in and you realise some projects have run their course or really shouldn’t proceed. Here’s a list of stuff I’ve previously announced but won’t be going forward with.

Ending in 2015

The Company, Worlds of WordPlay, and the Book of Glorious Joy (for Glorantha) have all run their course and are being retired at the end of this month. Last chance to buy over at DriveThruRpg.com.

Cthulhu Rising

Me and John came to the realisation that we have both moved on from the idea of doing Cthulhu Rising as a standalone game, since I first announced it. We’ve both got busy schedules and the required excitement to get Cthulhu Rising out the door just isn’t there.

Upcoming releases

Quick note on Progress on upcoming releases from D101 Games

1. OpenQuest Adventures about 50% art complete, hoping to see it out by the end of this month 🙂

2. OpenQuest Online SRD 75% done, eta end of this month as well.

3. River of Heaven: Last Witness in layout, commisioning art.

4. Crypts and Things Remastered: In internal playtest, Kickstarter opens March 1st.

5. Project Darklight: Bad news gone back into design phase after intial feed back identified Wordplay was a bad fit system wise. Good news have already got a new simplier system that fits it like a glove. Rewrite commences,  hope to have it back out to playtest asap.

6. Gloranthan Adventures 2: Red Sun Rising in final stages of layout 🙂

Off to 7 Hills!

Well in roughly three months time I’ll be making the final preparations to go to 7 Hills, the laid back spring sibling to autumn’s Furnace held at the same venue.  If you live nearby I can thoroughly recommend it (see last years report) .

Here’s my offerings :)

Name of the game: Stainless Steel Providers
System: Project Darklight
Game Slot: 1
Number of Players: 6
Game Description:

They call you the Losers 242, since you come straight out of District 242 and to them you are just yet another street gang. A bunch of suicidal cyborg motorcycle gangers out to make mayhem and die in a blaze of glory.

But they don’t know the story. How you and your comrades from the infamous 5th Mechanised Regiment (Imperial Sterling INC) where demobbed to the **** hole of a planet they call New Oldham after the Galactic War. A burnt out, crashed, cesspit of belligerent idiots who claim descent from the clans of Northern England. You only ‘agreed’ since your Corporate Liaison said there would be a great relocation package. They even agreed to move your families to New Oldham. That’s where it all went to hell. The transport carrying your loved ones burned up in atmosphere – the victim of a terrorist attack- on the way to your new home. How you’ve spent the last year howling in grief fighting off constant attacks from racist hooligan locals.
Now a beacon of hope has been lit. A signal from the transport ship has been detected coming from the wilderness beyond the city.

Time to jump on your steel stead and ride off into the dust!

Project Darklight is a rules light cyberpunk game using the WordPlay system, set in the bright Corporate future of the 23rd Century after a mass exodus from Earth.

Tags: Mad Max, Cyberpunk, Cyborgs, Ufology, Steel, MGF.

Name of the game: Wootz!
System: Monkey 2nd Edition
Game Slot: 2
Number of Players: 6

Your great trek to India from China to collect the lost cannons of Buddhist lore is nearly over. Standing in your way is the great foundry where they make the famed Wootz metal. Wootz metal is famed for its sharpness and strength is misused by tyrants and warlords all over the east. In the hope of spreading compassion you and your fellow pilgrims feel compelled to end this factory of suffering and defeat the Demons of Pain that blight this place.

You are wary of the old saying that even the wise man must melt and dissolve to attain new form of enlightenment.

Come play Monkey, in its second incarnation which features a much streamlined and simplified version of the game system, a game of epic light hearted Chinese kung-fu flavoured adventures. You play an Immortal out of favour with Heaven. Help them cultivate their Te (or personal power/virtue) and amass awesome chi-powers in the process. No prior knowledge of the system or Chinese Mythology required.

Name of the game: Old Steel Ruins
System: Crypts and Things
Game Slot: 3
Number of Players: 6
Game Description:

In days of yore hot molten metal poured from the wounded Zarth. Mighty Sorcerers melded it into buildings of glittering Steel. They enslaved the land and the people. Until the Gods themselves were moved by the evil wizards hubris and buried them and their city under hot scolding sky fall ash! So the Steel Empire came to end, its treasures buried for millennia, its location a mystery.
UNTIL NOW! Brave scouts have discovered the City of Steel and have shared its location. Join the expedition to explore the Old Steel Ruins and discover THE SECRET OF STEEL!

An adventure for up to six 5th Level characters, using Crypts and Things a distinctly British Old School game, based upon the classics from the late 70s/early 80s, of Swords and Sorcery Adventure.

Tags: OSR, D&D, Swords & Sorcery, Foul smelly Khaos, Hair caked with the Ash of Ages, Lightly Gritted Sinews.

Name of the game: The City of Ironsmash
System: HeroQuest
Game Slot: 4
Number of Players: 6
Game Description:

The long lived Trolls of the Queendom of Halikiv have deep memories.

They remember the Gbjai Wars of the Dawn Age. How the men of light came out of the east over the mountains. How they conspired with Dwarfs and build a Forge-City on the Queendom’s borders, spawning iron armed and armoured warriors. If the Night Queen herself had not sent her son Arkat Kingtroll to lead the Black Legions against the city, how the Queendom would have been exterminated. Instead it was the Trolls who did the extermination and how the city is named after their deeds there. Happy memories of victory in the City of Ironsmash.
Now the storm scum are back in dark Halkiv and a small band of Black Legionaries travel to the city of Blackrock to ask for reinforcements from the Great Hag of the city. For they fear the forges of Ironsmash have been seized and once again good Troll hunting lands are threatened.

This is a big straightforward war story of Troll Warriors getting their Darkness on to trash Human barbarians. It requires no knowledge of the system or Glorantha. All will be gently introduced in an entertaining way over the course of the adventure. A Mega Gloranthan Fun game, so no basket weaving, sheep herding or anthropological discussions, only big fun adventure !

Tags: Glorantha , Trolls, Steel, Mega Gloranthan Fun!

 

What I did in my Holidays

*Sigh* August seems so far away now. I spent a glorious two weeks in the Cotswolds (aka Fairyland or “wot Jonny Foreigner thinks England is like”) in a cottage so picturesque its on the local post cards and frequently had Japanese Tourists outside the gate taking photos.

I made a conscious decision not to do any d101 work with me. That means officially no OQ2 stuff or River of Heaven. But seeing as I took the laptop and we had high-speed broadband I got on with a couple of other things for fun.

Dungeon World: Crypts and Things Hack.  This really is a personal project at the moment an exercise in working out how DW fits together. Its one of my fave systems but the paradigm shift is so large that I need to experiment with it.  Got quite into the experiment though (but not as far as I thought when I looked at my write ups last night).  Highlights for me was seeing the Decadent Noble playbook take shape which is basically an Elric type character with magic in the form of Demon Summoning and Elemental pacts. Also a couple of other character types and ideas that DW covers better in my opinion.

Project Darklight. I took the time off to shift gears and get back at the hard graft that PD currently needs. I know the format of the book, the framework of the rules and I need to do is pound my piggy fingers against the keyboard to get the damn thing out of my head and onto paper.  Fun work which means I’m nearer goal of having a playtest document done. Currently looking at before XMAS 🙂

Call of Cthulhu 7th Edition. The pdf preview of the Core Rulebook (the Keepers book) and the Investigator’s handbook (an additional player’s book) arrived while I was away and they sure were pretty. The content inspired me too, and a couple of Scenario outlines were rattled out. Something tells me I’ll be playing this one quite a bit when the physical books land 🙂

Starting a new hobby! Well I thought I could take an occasional break all this roleplaying nonsense and the Toy shop where we were staying had the Warhammer 40K starter box Dark Vengence. Really excited at the time (I even bought paints) but its sat in a corner since we got home ;/

 

 

 

Blowing away the cobwebs

Another post so soon?  Well yes. My joy for D101 has fully returned. Lots of stuff in going on the background, some of which I can talk about and some of it I can’t 😛

First off after the marathon off data input via DriveThruRPG, OpenQuest 2 finally went out to the IndieGoGo preorders and then after a brief pause was released to the general public via DriveThruRpg. Its been doing a roaring trade and has broken my previous first month best seller record 🙂 Its good to have it back as sales wise it will provide a steady income to meet art/development costs not only for the OQ2 line but for other bits and bats. Creativity sights are focused on the rest of the OQ2 project, various adventure books, a low-art lite version of the game and an Online SRD, but overall its good to get the big honking tome that is OQ2 out of the release pipe 🙂

Currently my late nights are filled with layout for Simon Brays and Paul Mitchener’s Here Be Dragons for OQ2. When I got the manuscript for this I was green with envy! Simon’s long been pestering me to do a spiritual successor to Griffin Mountain, but his teaming up Dr Mitch on this book has well succeed that.  It blends together a mix of ingredients (Sword and Sorcery, Clark Ashton Smith, ancient world culture and the films of Ray Harryhausen) and serves up a fine setting to explore, whose culture is illustrated every step of the way with fully stated out NPCs, full adventures, adventure seeds and small mythlets. If I was to do this one again with unlimited time, I’d be Kickstarting it as a lovely big box set. Unfortunately since time and money are in short supply, you’ll have to do with the 130+ page behemoth that Messrs Bray & Mitchener have put together.

Tomb of the Necromancer for Crypts and Things went out last month and is selling nicely. More on upcoming C&T releases soon.

River of Heaven is inching closer to Kickstarter this week as me and author John Ossoway meet up for Noodles later in the week to go over the final details. Big news on this soon with the aim of letting all of you who have been patiently waiting know when KS is going to start.

Some other stuff in the pipeline, but that’s been worked on for fun at the moment and more on that when its closer to release 🙂

Weekends are cool :)

Hurrah its the weekend! Counting down the days to TWO FULL WEEKS off at Christmas.

Started layout testing on OQ2 (which is now full colour 🙂  – which is a little too ‘red/orange’ at the moment. Still a blast seeing the full intro chapter come off my colour inkjet:)

Did a quick run on River of Heaven’s intro chapter, which by contrast is a very clean no-art B&W affair.  Commissioning art this weekend. Plans for a Kickstarter brewing, so backers can have the rules san art (which is what the KS is for) once the Goal is reached.

On the Crypts and Things front, looking to get the first UK Masters Scenario Temple of Urshruuk by Rik Kershaw Moore out before Xmas.

Gaming wise rather taken by Dungeon World, which we are about to launch into a short intensive campaign.