Three for Furnace X

It’s that time of year again where I dutifully get my arse in gear and submit my games details to Elaine the reigning Games Tzarina at Furance Games convention which is being held for the 10th year in Sheffield.

Insurgency

System: Call of Cthulhu 7th Edition

GM: Newt

Players: 6

New Cairo 2271 AD

As part of the United Earth Federation’s (UEF) Interstellar Colonial Marines (ICM) your mission is to act as military advisers to the local Government forces on New Cario, who face an uprising from a religious minority – the Seti – on the edges of their society.

Your UEF superiors suspect that the New Cairo Government has goaded the Seti into insurgency as an excuse to commit genocide. You are instructed to tread lightly, protect the innocent and collect any evidence of war crimes committed by either side.

You are to be dropped right into the heart of Seti territory where the leaders of the independence movement are besieged by Government forces in one of their holy of holies, the Temple of Set.

Good Luck Marine!

Fancy a bit of fast paced 7th Edition Cthulhu in the morning? Then come put yer boots on the ground and sign up. Doesn’t matter if you are a fresh recruit or a hoary old Veteran knowledge of the setting or system not required.

Tags: Call of the Cthulhu 7th Ed, Military Sci-fi, Aliens, Cthulhu Rising, MGF!

Slot 2 Saviour Gods

System: Hunters of Alexandria (FATE)
Description:

The year is 753AUC (1 AD) in the great bustling metropolis of Alexandria. This jewel of Africa was established by order of Alexander the Great and his great work was continued by his Macedonian heirs the Ptolemies after his untimely death. The first of this great dynasty was General Ptolemy the First, or Sotar I as his Egyptian subjects called him when he passed sacred tests of Maht and became their Pharaoh. One of his first acts was to complete the Great Light house of Alexandria which towers above the mouth of the Great Harbour. The great fire in atop the tower reflected by great mirrors across the sea guiding all manner of ships to trade with Alexandria. Even the arrival of the brutish Romans thirty years ago, whose Caesar ordered the Great Library to burn, could not dim the light and diminish the protection of the Saviour Gods who look out across the sea.

Such things are important to you since you are members of the Venatores, a small and secretive group dedicated to hunting and destroying the beast’s that lurk in the shadows. While the great fire of the lighthouse shines across the sea you know that no great evil can come into the city from that direction. Unlike the ghoul infested Necropolis outside the walls to the west of the city or the haunted Palace of Cleopatra. Now you stand in the burning midday sun at the Great Docks awaiting the arrival of one who needs your help.

Hunters of Alexandria is a self-contained game of Swords and Sandals monster hunting action in Ancient Alexandra during the first thirty years of the Roman occupation using a rules light system known as Fortune, a concise version of Fate, developed by our very own Dr Mitch. Both setting and system are straightforward and require no prior knowledge.

Tags: Ancient Rome, Swords and Sandals, Monster Hunting, Mitchenator Magic, MGF!

Slot 3

If you see Buddha on the Road

System: Monkey

Description:

Five pilgrims on their way to India to pick up the lost scrolls of Buddhist cannon to bring enlightenment to a China beset by social ills, find their way blocked by a mountain range. Their only way through is a mountain pass which goes through a huge statue of Buddha himself! A winding stair leads up from a village nestled by Buddha’s feet, through temples and chambers carved out the rock in Buddha’s Lungs and heart, all the way up to the deity’s brow where the road continues onwards to India.

The pilgrims stop and gaze up at the giant statue:

Tripitaka, the Priest who leads the expedition wants to pay his respects at the many temples that line the winding stairs to Buddha’s brow.

Monkey is restless and after a long boring journey looks for opportunities for mischief.

Sandy is worried that all is not what it seems and despite the smiling local people and happy monks.

Pigsy hungry and thirsty after the trek through the desert just wants to gorge himself on food, wine and introduce himself to the pretty local women who live in the village built at Buddha’s feet.

Horse, being a shapeshifted Dragon Prince transformed into a stead for Tripitaka by the Goddess Kuan Yin momentarily wishes that he could transform back into a dragon and fly over the mountain, but is quietly resigned to plodding up all those stairs.

Come play a quick story inspired by the Chinese classic “Journey to the West”, using the four main characters from the book. Knowledge of the system, a straightforward fun set of rules using a deck of playing cards, or setting not required. Help celebrate 10 years of games of Monkey at Furnace, which saw the first convention game in its inaugural year!

Tags: Monkey Magic!, Comedy, Kung-Fu Action, MGF!

 

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