Blowing away the cobwebs

Another post so soon?  Well yes. My joy for D101 has fully returned. Lots of stuff in going on the background, some of which I can talk about and some of it I can’t 😛

First off after the marathon off data input via DriveThruRPG, OpenQuest 2 finally went out to the IndieGoGo preorders and then after a brief pause was released to the general public via DriveThruRpg. Its been doing a roaring trade and has broken my previous first month best seller record 🙂 Its good to have it back as sales wise it will provide a steady income to meet art/development costs not only for the OQ2 line but for other bits and bats. Creativity sights are focused on the rest of the OQ2 project, various adventure books, a low-art lite version of the game and an Online SRD, but overall its good to get the big honking tome that is OQ2 out of the release pipe 🙂

Currently my late nights are filled with layout for Simon Brays and Paul Mitchener’s Here Be Dragons for OQ2. When I got the manuscript for this I was green with envy! Simon’s long been pestering me to do a spiritual successor to Griffin Mountain, but his teaming up Dr Mitch on this book has well succeed that.  It blends together a mix of ingredients (Sword and Sorcery, Clark Ashton Smith, ancient world culture and the films of Ray Harryhausen) and serves up a fine setting to explore, whose culture is illustrated every step of the way with fully stated out NPCs, full adventures, adventure seeds and small mythlets. If I was to do this one again with unlimited time, I’d be Kickstarting it as a lovely big box set. Unfortunately since time and money are in short supply, you’ll have to do with the 130+ page behemoth that Messrs Bray & Mitchener have put together.

Tomb of the Necromancer for Crypts and Things went out last month and is selling nicely. More on upcoming C&T releases soon.

River of Heaven is inching closer to Kickstarter this week as me and author John Ossoway meet up for Noodles later in the week to go over the final details. Big news on this soon with the aim of letting all of you who have been patiently waiting know when KS is going to start.

Some other stuff in the pipeline, but that’s been worked on for fun at the moment and more on that when its closer to release 🙂

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